
Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience.Capped Runestones from Trustworthy Trimps to 7 days.Lowered prices to more appropriate points for those zones. In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700.
Trimps game guid upgrade#
Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade.The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad
Trimps game guid update#
This should make it both take less time and be more fun to update some of the more trivial C 2s. Each new Challenge 2 is a combination of two older ones, and setting your Zone in one of the combo C 2s will set the Zone for both of the Challenges that it's based off of at the same time. 12 different Challenge 2s have been fused together into 6 new Challenge 2s.Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core!.The Home Detector Mastery now also drops Uberhousing upgrades.


Trimps game guid full#

Essentially, while you get all the benefits of having 40 as your highest zone (meaning you've got the Underachiever achievement for getting to 30 with less than 60 Helium, you've unlocked a few challenges already that you would otherwise be pushing for at the ends of your next few runs, and you have the Determined achievement for clearing 30), you're in a fairly standard place going into your second run. Congratulations on pushing your way to zone 40 on your first run that's far beyond the limits of what was intended. 50 is a decent amount of Helium for the end of your first run, but that's usually somewhere around zone 23-25.

Most of those 21 days have been, for the most part, wasted.
